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The Goa'uld Legacy Level 50 Now Exploring on Star Forge Previous explorer of Jedi Covenant First exploring on Canderous Ordo.


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I know they've talked about it before, but swtor needs to catch up with the other games out there.


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There seems to be a default ui called quickbar extended or something but it has other modifications I don't like. How would I go about adding quickbars in the ui.


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2 Row Quickbar New Player Help. Click for cool free things! blanko-crimea.ru​com/r/Gb (Refer a link, seven days of free sub time!).


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On top of providing raw damage, we also bring our Scrambling Field to the table which is a valuable add-on for healers to keep the group alive.


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First off, i am a preferred status player (became one yesterday), so i should have access to the two additional quick-bars that preferred status.


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Login Create Account Β· Swtorui Forums. Having trouble installing or using a Layout? Check out the Swtorui Forums. Experienced Users & Authors are extremely.


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Time was a quickbar wasn't a commodity but a tactical necessity. BioWare's own Neverwinter Nights had 36 slots available for items and.


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For now, you can create a ticket in-game to get help. You have 5 Quickbars available to fill up with abilities, mounts and consumables. The rewards from the Friends of SWTOR program are granted at the same time that.


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Also spreads your Vital Shot to adjacent targets. If this gain is worth several millions to you, by all means β€” go for it. However β€” that is not an excuse for Slacking. If you leave cover at any point, your stacks will be reset to zero but if you re-enter cover while Hunker Down is still active you will start building stacks again. If you are new to playing Dirty Fighting or just need a refresher for 6. Cooldown : 20s Description and Notes : Roll forward 18s. A word of caution though: Keep your defences ready and scream your lungs out for the tanks to taunt if you keep doing this for prolonged periods Dxun 3rd boss eg. Breaks on damage after a few seconds. Main use of this however is to knock NPCs off ledges. Cooldown :1m45s affected by Alacrity Description and Notes : Gives you back energy. I cannot stress enough how much this will help your team if used at the right time. Use Quick Savant, Initiative or Adept tertiary stat as needed to reach your skill values. In all four cases the overall damage and number of ticks will be the same, but the faster GCDs will result in higher DPS of course. Essentially a 1. You can either use this offensively Hunker Down, Bag of Tricks. And as of the current Patch 6. As mentioned above, we will get less dots to tick in the Hemorrhaging Blast window if we do not successfully clip Wounding Shots but this is made up for by a higher base crit rate. These are absolute values and not affected by Alacrity. Energy cost will add up so when using multiple consecutive Sweeping Gunfires, have your Cool Head ready. It pretty much feels like 5. While most other specs do not benefit from a high Alacrity build like this one, Dirty Fighting is a special case. A very good example fight for this are the Dread Guards in Terror from Beyond. We have a passive buff that increases the chance for our dots and Wounding Shots to crit so in reality with relic proccs etc. Outside of scripted mechanics where bosses heal up not very useful in PvE. The danger of clipping Wounding Shots like this is that if you clip it too early β€” it will be a DPS loss rather than a gain. As a Gunslinger our main role is β€” not surprisingly β€” to dish out large amounts of damage from afar. My advice is, just give it a try and see which of the two alternatives feels right for you. This will result in decent splash damage while still doing your part in getting that bosses HP down. If an Enhancement has a lower tertiary stat value, it will compensate by giving you more power. When it comes to Alacrity however, there are two schools of thought in the Gunglinger community and I will try to cover them both. For scaled content, use Critical Adrenals Crit. On top of this β€” you will notice the difference if you notice it at all only in non scaled content β€” which is for now: Dxun. There are countless variations of mods and Enhancements available to us that dilute the loot pool. Lasts 25s. Also places another dot on the target. If you are already doing Nightmare difficulty content, chances are good that you will not need a guide anyway and have already found your way of Dirty Fighting but you might still pick up a thing or two. This is your main Filler. Use either when healers ask you to, during predictable high damage phases, or when you see things going south β€” depending on your team. You can see that the cooldown of Laze target is affected by the higher than necessary Alacrity but the raw GCD for ability activation is not. Cooldown : 1m 35s with Setbonus and utility Description and Notes : Fortifies us in cover, boosting our damage dealt Set bonus and reduces our damage taken utility. Communication is key. The damage for both choices is very similar, although I am personally able to perform better using the 1. If there is a decent Gunslinger in your ops group β€” you will usually see them rather far up in the DPS ranking for any given encounter. What's not to love? The reasoning to drop the SA relic and use DV instead with a 1. Since 6. The debuff lasts on the target for 10 seconds and is not affected by Alacrity.

It focuses exclusively on PvE. Can only be used from cover. That means the more abilities we can fire off in that window the swtor how to add quickbars and the more dot ticks we get in, the higher our damage. Cannot be used on operation bosses, but useful for adds nonetheless.

Scaled content caps both Power and Mastery so both choices perform equally well and you would actually be better off using mods with a high endurance value instead. With a 1. Some values are given as raw GCD durations. If you do go for Dxun however β€” absolutely save up for the rated augments swtor how to add quickbars they will add both survivability and damage to your character.

The guide features an introduction to the class, gearing and stats priority, abilities descriptions of how they work and how to use them for best effect, utilities break-down, rotations and ability priorities and tips.

Even if you are swtor how to add quickbars the old Nightmare content, your stats will be capped so it does not matter if you drop 50 Accuracy to hit the exact right threshold and gain 50 power instead. You can dodge the Lightning Field as well as the Doom debuff on you β€” which would otherwise be an instant kill β€” by timing your roll correctly.

Another Hunker Down when the how does a make at a one runs out or save it if you know you will need a lot of cooldowns spread out over the next segment of the fight.

Cooldown : 30s Description and Notes : Knocks back enemies around you and roots them briefly. This means that we will not have the full value of our stats available and Mastery, Endurance and Power are capped to maximum values. Cooldown : 2m Description and Notes : Our Stunbreaker. The reason that it does not harm but instead even increase our DPS under certain conditions is our Hemorrhaging Blast. With Dirty Fighting you also leave a poison cloud behind, damaging and slowing enemies in it. This can be prevented by clipping the first Wounding Shots just before it ends to shave off a few ms and have your first hit of the second Wounding Shots fall into the Hemorrhaging Blast window. Again β€” this choice is only relevant for Dxun as of now. Rarely used nowadays but still useful to cover your back in case you made a mistake or lay down a lot of Sweeping Gunfires. Endurance and Power will be capped. Periodic Intensity is the mathematical ideal but if you are in the process of gearing up, use whatever is available. Can help cheese some mechanics like Orbs at Brontes. If your target brought lots of friends and your raid group is in need of massive AOE damage use that one. Wait, that is capped too. If you do not plan to progress through Dxun at this point β€” keep in mind that in scaled content the difference between and rated augments is 12 tertiary stat per piece. On top of providing raw damage, we also bring our Scrambling Field to the table which is a valuable add-on for healers to keep the group alive during high stress phases. Doing this reliably on a dummy takes a bit of practise, doing it in a raid environment even more so. The Alacrity value overshoots the threshold to reach a 1. The only use I can think of is the knockback when used with the Re-establish Range Utility. This tactical will greatly buff your single target damage, so if you are in the process of gearing up, do not wait until it drops somewhere but invest the tech fragments and buy it off the vendor. These will grant you the best possible combination of stats needed. Cooldown : - Energy : 15 Description and Notes : Reduces healing received on target. If a single target affected by Hemorrhaging Blast dies, its cooldown is reset so keep those debuffs up as long as the adds keep coming. These are worse than the rating ones since they add power which is capped anyway at the cost of other stats. Cooldown : - Description and Notes : Places a homing beacon you can teleport back to by activating the ability a second time. Critical Rating is another matter entirely. With every dot tick, they take additional damage while it is active. The R2 variant is mathematically best, it offers 22 more power at the cost of 21 mastery which will ever so slightly increase the damage output. Every little bit counts in NiM mode. Do not go below the thresholds of Accuracy and or Alacrity but try to overshoot by as little as possible. Every other type of PvE content will be downscaled. An added benefit of running the 1. It is especially convenient if you also play lots of other classes with a 1. Cooldown : 30 GCDs 45s, affected by Alacrity Energy : 20 Description and Notes : Long cooldown,only cast pre fight or when there is nothing else to do than prepare damage on a spawn point. Very useful for repositioning and cheesing big spikes of damage when timed right. Note on the setbonus: reapplying Hunker Down just before it runs out via Bag of Tricks will keep you at 5 stacks of Entrenched Offense. Since we were granted a 35m range of attack we are rarely forced to stay in certain spots and enjoy a vast freedom of movement to relocate out of damage or into range for AOE heals. These are affected by Alacrity but do not respect the usual. Cooldown : - Energy : 15 Description and Notes : Deals weapon and poison damage to your target. We can tackle both challenges with a minor switch in the rotation and a swap of our tactical. The good news is, that we do not need to worry all that much unless we are doing specific content β€” namely Dxun or the Meridian Flashpoint.